Fantasy Top Goalscorer
Last summer I got interested in fantasy football again. I was interested in creating a game with three properties: A casual to play game, didn’t necessarily involve a lot of time or effort Based around simply goals scored, so no complicated scoring system for stats and no rating system for performances Players were unlikely to converge on the same team, or even one or two “must picks” The game is self-regulating To explain the third point, typically in a fantasy football game, each player is assigned a cost, and the goal is to select a squad of players within a particular budget. One issue is that this requires someone to assign each player a cost, so the game server requires an oracle. If the oracle is incorrectly setup you can break number 2 because where the oracle is wrong it suggests a ‘correct’ squad. It is easy to make a player either a “must pick” if you have priced them too cheaply, or a “cannot pick” if you have priced them too expensively. ...